View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000220 | LDMud | Efuns | public | 2004-11-26 22:25 | 2004-11-26 22:33 |
Reporter | Assigned To | ||||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | new | Resolution | open | ||
Summary | 0000220: chmod() and other filemask issues | ||||
Description | Short: Allow the use of masks with mkdir() Date: 0003026 From: Krise Type: Feature State: New See also: f-000616 As it says: allow the creation of dirs (or even files?) with an mask other than the default 775. | ||||
Tags | No tags attached. | ||||
External Data (URL) | |||||
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Short: Allow to set a certain umask From: Kees Leune Date: 000616 Type: Feature State: New See also: f-000326 Also, a related question. In object.c, line 1655, the function that saves objects has a hard code umask in it (currently 0640). Would it be possible to make this option configurable? Since we want our player save files to be accessible by the web server, we needed to either put the server in group mud, or allow mud to be read the rest. Since we are running dedicated, I decided to take the easy way :) It would even be more beautiful is we could have a umask efun, since i really only would like to have the player.o files 644, but the rest 640 :) |