View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000731 | LDMud 3.5 | Implementation | public | 2010-03-01 16:40 | 2010-03-14 11:47 |
Reporter | zesstra | Assigned To | zesstra | ||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Target Version | 3.5.0 | Fixed in Version | 3.5.0 | ||
Summary | 0000731: Make calling of heartbeats configurable at run-time | ||||
Description | [was: RfC: Remove suspension of heartbeats when no player is present.] Currently the driver won't call any heart beats when no player is logged in. I guess, this was done to save computing time in the old times... Does anybody see another reason? If not, I would like to change that and always call heart beats. That would make heart_beats a bit more reliable and one is not limited to callouts when doing regular tasks which should not be interrupted for an arbitrary amount of time. | ||||
Tags | No tags attached. | ||||
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I support the ability to have heartbeats even when no-one is logged on. |
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Another idea: we might make HB call just configurable at runtime (configure_driver()). Then the mudlib may just decide based on whatever wishes, assumptions or information it has. |
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I made the calling of heartbeats configurable at run-time by using configure_driver() in r2887. At the same time, calling of heartbeats does not need a logged-on player any longer. |
Date Modified | Username | Field | Change |
---|---|---|---|
2010-03-01 16:40 | zesstra | New Issue | |
2010-03-08 16:35 | Coogan | Note Added: 0001772 | |
2010-03-10 15:32 | zesstra | Note Added: 0001777 | |
2010-03-14 11:42 | zesstra | Assigned To | => zesstra |
2010-03-14 11:42 | zesstra | Status | new => assigned |
2010-03-14 11:42 | zesstra | Summary | RfC: Remove suspension of heartbeats when no player is present. => Make calling of heartbeats configurable at run-time |
2010-03-14 11:42 | zesstra | Description Updated | |
2010-03-14 11:47 | zesstra | Note Added: 0001798 | |
2010-03-14 11:47 | zesstra | Status | assigned => resolved |
2010-03-14 11:47 | zesstra | Fixed in Version | => 3.5.0 |
2010-03-14 11:47 | zesstra | Resolution | open => fixed |