View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000787 | LDMud 3.6 | Runtime | public | 2011-09-13 12:18 | 2021-04-16 18:22 |
Reporter | zesstra | Assigned To | zesstra | ||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | assigned | Resolution | open | ||
Summary | 0000787: Possibility to change time_to_reset globally at runtime | ||||
Description | It may be interesting to be able to change the content of that variable at runtime for all objects in the game not setting the reset time themselves. Although in this case, we probably should not change __RESET_TIME__, i.e. decouple the permanent define from time_to_reset. Of course, that needs a privilege violation and would probably be suitable in configure_driver(). | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2011-09-13 12:18 | zesstra | New Issue | |
2011-09-21 08:21 | zesstra | Project | LDMud => LDMud 3.3 |
2011-09-21 08:21 | zesstra | Target Version | => 3.3.721 |
2021-04-16 18:22 | zesstra | Assigned To | => zesstra |
2021-04-16 18:22 | zesstra | Status | new => assigned |
2021-04-16 18:22 | zesstra | Note Added: 0002592 | |
2021-04-16 18:22 | zesstra | Project | LDMud 3.3 => LDMud 3.6 |